In this mode, you must complete multiple holes consecutively within a set number of strokes. Here, you’ll also find the game’s worst spin on golf: Cross Country Golf. A somewhat ridiculous narrative pops up later on, but it feels illogical, even for a Mario game. You’re whisked through the six available courses, learning the basics and how to play each game mode. However, the mode is nothing more than a glorified set of tutorials. It feels very reminiscent of the start of a Pokémon game. You begin in a quaint wooden house, with Birdo as a sort of bizarre mother figure, and are instructed to go out into the world and become a golf champion. The biggest disappointment in Mario Golf Super Rush is the single-player Golf Adventure. Furthermore, there’s only a single map for Battle Golf. Actually battling with your opponents serves only to hamper your chances of winning. Unfortunately, Battle Golf feels like a tacked-on mini-game rather than a properly fleshed-out flagship mode.Ī match of Battle Golf usually takes less than two minutes, and victory is easily achieved by ignoring the other players. The first player to sink three balls wins. This mode places you in a shared arena with nine holes and multiple hazards. Success in Speed Golf requires a careful balance of speed and precision.Īnother new mode for Mario Golf Super Rush is Battle Golf. You can also sabotage your opposition, but the options are limited, and normally, it’s not worth the hassle. However, each stroke adds 30 seconds to your timer. The winner of the round is the person who gets their ball in the hole first. In Speed Golf every player tees off simultaneously, and must then dash to their ball on foot. While it’s completely misnamed (it’s actually slower than regular golf), the mode is generally good fun to play even if the novelty does wear off rather quickly. Unfortunately, this is where the game stumbles.īefore launch, there was a lot of fanfare for the new Speed Golf mode. Mario Golf Super Rush review: Speed Golf, Battle Golf and Golf AdventureĪside from just playing a standard round of 18 holes, Mario Golf Super Rush also offers a variety of modes. You wouldn’t really expect a grounded take on golf from a game where an oversized turtle swings a club with one hand. There are already many realistic golfing games out there, and this is a Mario sports title, after all. Mario Golf Super Rush definitely prioritizes player enjoyment over simulating the actual sport. Nintendo has promised additional post-launch content, which will hopefully amend this problem. To exacerbate matters further, two (arguably three) of the courses are visually very similar to one another. The problem is there simply aren’t enough courses: only six in total. Most of the stages have unique Mario elements and hazards to avoid, which can mix up the moment-to-moment gameplay. ![]() You can play on rolling green hills, sandy desert dunes and even in a lava-surrounded castle. Plus, their inclusion opens the game up to a wider range of potential players, which can only be a good thing. ![]() ![]() ![]() The motion controls are imprecise, butl functional. Swinging a Joy-Con as a golf club hearkens back to the glory days of Wii Sports. If you don’t fancy playing with buttons, or want to get non-gamer friends and family involved, you can use motion controls. Thankfully, you can still play regular golf in some modes, which teleports you instantly to your next shot. Why Camelot focused on the most boring part of actually playing golf, I cannot understand. This is at best, tolerable filler, and at worst, tediously dull. Multiple modes in the game require you to run in-between strokes. Strangely, you’ll spend an awful lot of time in Mario Golf Super Rush running to your ball after taking a shot.
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